Pacapong is a frantic, action-packed game that ends up infinitely better than its three parts combined. Two players bounce a Pac-Man-like ball between Pong paddles across a maze, gobbling up pellets for points. Confusing matters are the fact that there are Inky and Blinky ghosts who can gobble up your Pac-Man if it hits them. Oh, and Space Invaders keep on trickling down the screen, which you have to blast with your paddles. And if you get far enough, Donkey Kong will show up and start raining down barrels on you.
Enter Cities: Skylines. The game exists as an answer to everything SimCity got wrong. It’s an open, mod-friendly, offline-capable city simulator that practically feels like Maxis itself made it.
I think the lesson is clear for big studios. If you screw up your own beloved game series, there are countless other smaller studios who can do what you do better, given that they’re free of huge sales expectations and the need to insert things like online requirements or nickel-and-dime DLC. So tread carefully, or you may find yourself getting schooled by a company a fraction of your size.